Dev log ·
Dev log 2 — a faster first load, and waves that fight back
Dev log 1 promised two fixes. Both are done, and more came with them.
Fixed:
- Enemies from the sides now arrive. They now fly in as designed, so every wave with side entries is harder than the one you knew.
- The first load is about four times faster. On a slow connection the title screen came up after about 17 seconds; now it is about 4.
- Enemy bullets have a bright ring.
- The checkpoint card waits until the field is clear and the explosions have finished.
- The pause button sits fully on the bar.
Changed: the sandstorm is now a wind for the whole wave, with two or three turns and a warning before each.