Legacy
2016. Earth Liberation was made by Porovoz Studios, a two-founder team with artists, a composer and a voice cast around it. In one year it produced a novel in two languages, a two-hour audiobook in each, twenty-five layered paintings for the missions and the intro, a thirty-one second cinematic, three trailers, a sound library and a mobile strategy game that went to Steam Greenlight in October 2016 and was playtested by twenty-nine people that autumn.
Then it stopped. The game never reached a store. The art, the recordings, the manuscript and the music stayed on disk for ten years, finished and unseen.
2026. The founders picked it up again. The world is the same. The game is new: Active Strike is a top-down helicopter shooter built from the 2016 units, paintings and sounds, redrawn and rebuilt for the browser and the phone. It went public in September 2026, came to Reddit as an app in October, and gets a new build most weeks; the dev log follows it. It is free, and you can play it now. The full audiobook is up too, every chapter in both languages.
What survives from 2016
- The novel, Russian original and English translation, and both audiobooks.
- Twenty-five layered mission and cinematic paintings, three biomes: desert, wild west, winter. Eight are on the world page.
- The intro cinematic and three trailers, including the full Steam trailer.
- Two licensed music tracks with stems, and the weapons, explosions and infantry sound library that Active Strike uses today.
- The unit concepts: the blue-and-yellow human helicopter, tanks, mechs, the hero soldier; four reptiloid enemy types; the Khraster pyramid ship.
- The 2016 playtest report, which was read before a line of the new game was designed.
Who
Earth Liberation Games is the founders of Porovoz Studios and the people who made the 2016 material: the author, the translator, the narrator and the artists. Their names are on the audiobook and in the press kit.