Earth Liberation

Dev log ·

Dev log 3 — 50-level upgrades, Sector 2, ranks and crates

The update is live. Your save carries over.

Upgrades have 50 levels. Each of the eleven upgrades is a line you raise one level at a time. Your old tiers 1, 2 and 3 became levels 10, 20 and 30, and no stat is lower than it was.

Sectors. Reach wave 30 and Sector 2 opens. Enemies there are tougher, and pickups are worth more. Every sector has its own leaderboards.

Board runs are capped. A run that counts for a leaderboard plays each upgrade at level 15 at most in Sector 1, 25 in Sector 2 and 35 in Sector 3, so a new pilot and a veteran compete on the same lines. Start above wave 1 and you fly with everything you own; that run is not ranked.

Ranks and XP. Every run earns XP for waves, kills, bosses and events. The XP bar runs up the road in the middle of your Base.

Crates. Each rank gives a small crate halfway and a medium one at the rank-up, with a large one every fifth rank. Tap a crate to see what it can hold and the odds. Crates are earned only. Some hold rushers that cut a research timer.

Lab slots. One research runs at a time; rank 5 opens a second slot.